Robert Briscoe | Artist | Developer
mirrors-edge-concept.jpg

Mirror's Edge

Environment Artist | Unreal Engine 3 | 2007-2009

Mirror’s Edge is a first-person parkour game set in a dystopian future.

The art direction features clean, bold colours and unique modern architecture and very different from anything I had worked on previously. However I found it extremely liberating to explore this fresh innovative visual space. During the project I took on a variety of tasks ranging such as modelling, texturing, lighting technical art and FX. Most prominently though, my role was to build and dress the environment art in the game.

The levels I worked on during my time on Mirror’s edge was Jack Knife and the The Shard, images of which can be found in the gallery here.

GamesCom 2008 Best Xbox 360 Game

GamesCom 2008 Best Xbox 360 Game

Game Critics Awards: Best Original Game at E3 2008

Game Critics Awards: Best Original Game at E3 2008

GamePro Best of E3 2008

GamePro Best of E3 2008

Action Game of the Year from the Academy of Interactive Arts & Sciences

Action Game of the Year from the Academy of Interactive Arts & Sciences

GameTrailers.com Best of E3 2008

GameTrailers.com Best of E3 2008